Facial Rigging


This MEL script was written to speed up facial rigging on the characters for “The Tale of Despereaux”. The rigger selects a joint and runs the script. Based on the selected joint’s name, the joint is connected to the appropriate utility nodes and controllers. The rigger can then shape the curves and run the second part of the script which offsets the handlers and creates a camera for them.

Leave a Reply

Your email address will not be published. Required fields are marked *